ART 497-001

Assignment A

Assignment B

Assignment C

 

Bowie State University

College of Arts and Sciences

Department of Fine and Performing Arts

Visual Communication & DIgital Media Arts (VCDMA)

ART  497 - 001   3D Animation & Modeling II (Advanced) - Syllabus

Course Number 3093 Section 001

3 Credit Hours Fall 2014

SAT 12-5:00 p.m. FPAC RM 2103 (VCDMA Computer Lab)

Instructor: Ching Lau, B.F.A.

Phone: (301) 520-7371

Email: clau22@gmail.com

Office Hours: 10 am-12 pm Sat (before class)

 

Course Description: This course is an overview of 3D computer animation & modeling. Through in-class lectures, assignments and homework, you will be instructed on how to use 3D software for advanced modeling, rendering, lighting and setup for animation. Different methods of conceptualizing characters will be discussed and illustrated. There will also be instruction in using a bitmap based paint and illustration application to create textures. The students will also be exposed to how the applications are used in real-
world studio situations.

Prerequisites: ART 496 3D Animation & Modeling I 

Course Objectives:

To Introduce the steps and process of creating making 3D models: such as planning, animations, materials assignments, rigging, lighting, and rendering.

To encourage students to think about these activities as artistic and apply to their projects

To instruct students in the creation 3D models and character and encourage students to think critically and "outside of the box" in terms of animation and modeling

To construct or design a fully rendered animated clip.

 

Student Learning Outcomes: Upon successful completion of this course students will be able

- develop proficiency in making use of the basic application interfaces.

- demonstrate familiar with the terminology of the software.

-develop proficiency with the different editors available.

- model efficiently using polygonal and NURBS based modeling.

- utilize logic and problem solving techniques.

- apply and utilize animation principles in action.

-develop proficiency in realizing a character concept from drawing to 3D model.

- apply and effectively light a scene.

- demonstrate understanding of lighting situations and how they can affect mood.

- apply this knowledge to real-world design situations - design 3d model using 3D animation/modeling software and tools


Required Texts: N/A

 

Recommended Texts:

There are many, many “Mastering Maya 5” (or 8.5 or 4.5, or 3) books, or “Learning Maya 3.14” and the like, most by Alias, all more or less technically helpful. The Animator’s Survival Kit by Richard Williams and The Animator’s Workbook by Tony White are fine books on how to do frame animation. There are many books about the making of movies under the title set “The Art Of …” (X-Men 3, Monsters Inc.2, Toy Story 12)-- good for knowing the field. Mostly they are advertising. Similarly, movies on DVD usually have “making of” extras that can have interesting information on them, securely embedded in nonsense about the director’s vision and genius. Take with grains of salt.

Maya Visual Effects: The Innovator’s Guide, by Eric Keller- nice, weird tutorials.

Advanced Maya Texturing and Lighting by Lee Lanier- the best guide to the

hypershader, texture tools, and the advanced Mental Ray stuff that I’ve found.

Puppetry, by Eileen Blumenthal-- good for inspiration.

Required Materials:

If you are going to use computers other than the ones in class to do your work, you must

use Maya 2012 or newer. If you used Maya PLE or (somehow) a newer version than the

Maya offered in the classroom, you will not be able to use the lab computers to open

your files, which is unacceptable, and, since you’ve been warned, your fault.

If you insist on using computers outside of the class, you take on sole responsibility for

maintaining that hardware, even if you do not own it. For example, if you make your final

project on your girlfriend’s computer, and it crashes, and you lose everything, you get a

0, because you chose to work outside of the class.

 

I recommend owning a flash drive (minimum 1GB) and an external firewire/USB drive.

 

Course Policy:

 

Attendance: Students are expected to attend classes and laboratory experiences, take

all examinations, and participate in other learning activities as designated by the

instructor. A student may be advised by the instructor to withdraw from a course for

excessive absences. Five (5) or more unexcused absences may result in the student’s

receiving a grade of “F” for the course.

A student who is absent from class because of circumstances beyond his/her control

and wishes to obtain an excuse must submit documentation to the Chair of his/her

academic school requesting an official written excuse to be given to the instructor. The

student must provide to his/her instructor the written excuse from the Chair.

Special Assistance Notice (from the Americans with Disabilities Act): If you have a

disabling condition that will require an accommodation in tests or class structure, please

advise the instructor or the department accordingly.

 

Lab Hours:

You will have swipe access to the lab, so there are no lab hours.

See posted VCDMA Computer Lab hours. Students should expect to dedicate a

considerable amount of time to lab hours outside of class for projects and lessons.

 

Course Grade Derivation:

There are 4 Assignments for this class that makes up 80% of the grade.

Assignment A: 20%

Assignment B: 20%

MidTerm: 20%

Assignment C: 20%

Attendence: 20%

 

Grading scale:

90% or higher = A

80% - 89% = B

79% - 70% = C

69% - 60% = D

59% or lower = F

EVENTS in your grading, students must attend at least (4) events, 2 on campus, 2 off that relate to VCDMA, DFPA, design, animation, etc

ART  497 Schedule (tentative)

Week of:

Sept 6 Sat: Intro to Advance Animation, Syllabus, 3D concepts and a Refresher to modeling Part 1.

Assignment A Assigned

Sept 13 Sat: Refresher on modeling Part 2.

Sept 20 Sat: Basics to Key settings, the Time-Line, Cameras and Batch Rendering.

Sept 27 Sat: Basics to setting up Groups, setting keys to primitive based animations.

Oct 4 Sat: Project A due-- critique. Assignment B Assigned

Oct 11 Sat: Discussions on Character Modeling and set up.

Oct 18 Sat: Basics to setting up Rigs and animation studies.

Oct 25 Sat: MIDTERM EXAM/CRIT or REVIEW. Basics to Rig Controls and Inverse Kinematics.

Nov 1 Sat: Project B due-- critique. Assignment C Assigned

Nov 8 Sat: Discussions on Morph Targets and its applications.

Nov 15 Sat: Discussions on Physics, cloth simulations and dynamics.

Nov 22 Sat: Discussions on Shaders and Materials.

Nov 29 Sat: Work Day

Dec 6 Sat: Final Project C due-- critique.

 

Academic Integrity: "Academic integrity begins with respect for deep-rooted

cultural and spiritual values. It builds on the moral support and guidance of our

families and home communities, and, ultimately, results in countless decisions;

large and small that strengthens our community and enhances individual

development and character.

In sharp contrast, failures of integrity unfairly disadvantage members of our

community, bring shame to our families and communities, and, in some cases,

destroy the academic career of a member of our community. The linguistic

relationship between “disintegrate” and integrity appropriately symbolizes these

latter effects.

The precepts underlying academic integrity consist of clear directives (e.g., do

not represent verbatim information without appropriate citation), as well as

general principles (e.g., treat others as you would like to be treated). Universal

adherence to these directives is a critical component of our path to academic

integrity. Similarly, reliance on our core principles to guide consultation and

discussion when we confront complex and novel ethical situations represents an

equally important approach.

Plagiarism: Plagiarism is the presenting of others’ ideas as if they were your

own. When you write an essay, create a project, do a project, or create anything

original, it is assumed that all the work, except for that which is attributed to

another author or creator is your own work. Word-for-word copying is not the only

form of plagiarism.

Plagiarism is considered a serious academic offense and may take the following

forms:

• Copying word-for-word from another source and not giving that source credit.

• Cutting and pasting from internet or database sources without giving that source credit.

• Paraphrasing the work of another and not giving that source credit.

• Adopting a particularly apt phrase as your own.

• Reproducing any published or copyrighted artwork, both fine and commercial.

• Digitally duplicating or downloading any copyrighted software, programs, or files.

• Paraphrasing another’s line of thinking in the development of a topic as your own.

• Receiving excessive help from a friend or elsewhere, or using another project as your own.

[Adapted from the Modern Language Association’s MLA Handbook for Writers of

Research Papers. New York: MLA, 1995: 26.] Bottom Line: If you wish to use

work that it not your own, give attribution.

AMERICAN DISABILITIES ACT (ADA):

Bowie State University is committed to providing an educational environment that is
accessible to all students. Students who have a disability and who would like accommodations should report immediately to Disability Support Services (DSS), located in Room 079  in the Thurgood Marshall Library or call Dr. Michael S. Hughes, DSS Coordinator at 301-860-4067. mhughes@bowiestate.edu.

 

Site: http://www.bowiestate.edu/academics/support_services/support/

 

 

VCDMA Student Survey

PLEASE PRINT LEGIBLY!! Return to Instructor

Date: .................................. This Course Title:............................................

Course Number: ……………………………. Section: ……………..

Student ID: …………………………………

Your Name: .......................................................... Semester: ……………..........

Address (local, campus):....................................................................................

Address 2: ………………………………………………………………………….

City: ………………………………. State: ………… Zip: ……………..

Email: ................................................ Emergency Contact & #: ………….

Emergency Contact/Cel Phone #: …………………………….

Phone #: ................................................ Additional Phone/Cel...............

Your status (senior, junior, etc.): .…… Expected graduation date/year: …..

Your Major: ………………… Minor………………………………

Your Advisor: …………………………. Department:……………………………

Ph: ………………………… School: ………………………………

I have taken these prerequisite(s) and/or related courses:

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Describe your learning style (the way you learn, ex. Lecture, hand-on, etc.)

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Describe any experience using computers & software:

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Reasons for taking this class and your overall expectations, goals or objectives:

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Other Activities, interests, hobbies, campus or community activities:

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Please write a brief biographical statement:

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I have read the syllabus for this course, course requirements; as well as grading

factors, computer lab and attendance policy and agree to the terms set therein:

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NAME (SIGNATURE)